Post by Master of Disaster on Aug 5, 2006 11:38:31 GMT -5
Credit: gta1128, RAGEUNDONE, Emtee, Tombstone 666, unknown20007, Jinks, [D-X]HHH^HBK, & Trigin
List compiled by Your Olympic Hero
The values below are hidden animations. They can be used in conjunction with moveset modifiers to add something new to the game. Use these values the same way Moveset Modifiers – Values are used: Replace the ? in the moveset modifiers with the four-digit code for the animation you want to use. Unless otherwise stated, these animations only work when hacked in as a taunt.
Most of these values have been discovered by gta1128 and RAGEUNDONE. They deserve a thank you from everyone at Code X for the hard work they put in to find and test these values
These values are SAVABLE. They will work for all regions of CodeBreaker and GameShark without needing to convert.
MISC. ANIMATIONS (can replace taunts)
0000 = falls on back and gets up sideways
0001 = fall on belly and get up fast.
0002 = fall on belly and get up fast.
0003 = hold the taunt and u stay still
0004 = through mat, arms extended, slightly bent
0014 = Undertaker sit up
0015 = roll on back, get up
0016 = quick ducking maneuver
0017 = another ducking move
0018 = quick kneel, get up
0019 = rolling, get up
001A = rolling right
001B = slow roll back
001C = roll left, get up
001D = roll forward, get up
001E = quick roll back, get up
001F = slow rolling left, get up
0024 = kneel, get up
0025 = fall back
0026 =fall forward
0027 = side quick get up
0028 = quick duck under left punch.
0029 = fall on belly
002D = quick “roll on ground” move
002F = slow get up
0030 = slow get up using arm
0032 = runs
0033 = gets behind opponent (same as run and press square)do it over & over.!!!
0034 = runs up imaginary persons back.
0035 = running irish whip (does running grapple when behind)
0036 = another running style
0037 = jump and run
0039 = slide up the air taunt
003C = run & flinch 1
003D = rebound off the rope running
003E = run & flinch 2
003F = run & stop
0040 = power irish whips yourself out the ring.
0046 = hold taunt and walk to make wrestler glide.
0047 = hold it as a taunt and walk and wrestler will glide
0048 = same as 0047
0049 = another glide
004A = different hold & glide move.
009A = instant climb to tope rope followed by taunting
009B/009C/00A0/00A1 = similar to 009A. Instant climb to the top rope animations
00A2 = wrestler freezes, but with a strange effect when hit.
00A4 = wrestler hovers about 7 feet over the turnbuckle
00AA = tree of woe 1
00AC = tree of woe 2
00AD = tree of woe 3
00AE = tree of woe 4
00AF = remove turnbuckle
00B1 = wrestler appears on turnbuckle in top right corner
you perform this
00B4 = wrestler appears outside ring as cheering female manager 1
00B5= wrestler appears outside ring as manager. Complains to ref
00B6 = outside female manager cheering 2
00B7 = outside female manager cheering 3
00B8 = outside female manager cheering 4
00B9 = outside female manager cheering 5
00BA = outside male manager clapping
00BB = outside male manager clapping & cheering
00BC = similar to 00BA & 00BB
00BD = wrestler acts as referee, move 1
00BE = wrestler acts as referee, counting 1
00BF = referee pointing 1
00C1 = referee pointing and talks a bit
00C2 = referee shouting and points outside the ring.
00C3 = 'I didn't see anything' taunt
00C4 = points then brings hands up and then down real quick.
00C5 = similar to 00C4 but without the pointing
00C6 = Hebner animation for when someone is in a submission.
00C7 = Hebner 'Ring The Bell' Animation
00C8 = Hebner lunge forward, point to sky. (Perhaps an unused LMS animation?)
00C9 = similar to 00C6, but you can hold the stick in any point during the
animation to squeeze it, let go to carry on.
00CA = referee slide onto floor and taps the mat (Count a pin)
00CB = Similar to 00C6 but you go down on one knee instead of hunched over.
Check on other wrestler
00CC = wrestler takes one step forward with right foot
00CD = walks in place shaking arm, then stands in place. May be what the ref
does when a manager is on the apron.
00CE = Climb up shout for a bit climb down again (mid-air float. Looks really silly
in the ring)
00CF = Get off the floor after a long 2 count
00D0 = getting in the face of the ref
00D1 = refs warning
00D2 = refs after 1 count & swings arm
00D3 = ref pointing & raising hands continuously, just keeps going!!
00D4 = refs warning after dirty move
00D5 = refs right hand raise
00D6 = Stand on tiptoes, point and rant.
00D7 = similar to 00D5
00D8 = similar to 00CB but just keeps going. To stop you have to punch or
grapple.
00DC = attempts grapple. If your opponent is close enough, it will put them in a
grapple (Clean/Dirty Stance)
00DD = ground grapple attempt. This never connects, but is animated like the
older games. You don’t stumble afterwards.
00E0 = backwards rise from ground
00E1 = quick bent-over grapple motion
00E2 = quick bent-over grapple feint?
00E3 = the side walk pass (?)
00E6 = wrestler is outside turnbuckle, tired
00E7 = thrown to the outside of turnbuckle
00E8 = outside turnbuckle
00E9 = outside turnbuckle collapse
00EA = trip step forward 1
00EB = trip step forward 2
00ED = tired outside ringpost
00EE = thrown to outside ringpost
00F0 = tired inside turnbuckle
00F1: same as 00F0, but it has a strange effect when you get hit.
00F2/00F3 = same as 00F1
00F4 = quick sit & rise 1
00F5 = quick sit & rise 2
00F6 = getting up off floor. Might be part of the ‘poetry in motion’ kneeling position.
0100 = crawls like an animal.
0101 = goes under ground then back up.
0102 = steps forward and moves arms.
0104 = kicks opponents leg(connects)
0105 = backs up
0106 = does a sideways flip and lands on back
0108 = looks under ring for a weapon(cant get weapon)
0110 = gets on one knee
0111 = walks like you are drunk
0112 = gets kicked in groin
0113 =gets kicked in groin but different animation.
0116 = karate looking stance
0117 = Triple H taunt after Pedigree
0114 = Tajiri looking taunt (it vibrates the controller. Weird.)
0119 = groggy as if you were picked up off the ground.
0120 = holds butt
0121 = leans back
0122 = leaned on ropes
0123 = leaned against turnbuckle and gets clotheslined
0124 = leaning on turnbuckle
0125 = lean on turnbuckle, then fall on butt, then fall on face.
0126 = 180 jump-turn
0127 = reverse DDT to yourself
0128 = falls on back
0129 = DDTs self front-wards
014A = bows with right arm.
0200 = holds arm standing up injured
0201 = looks like you bump your head
0203 = on one knee holding arm injured
021C = punched when leaning against ropes
021D = punched over ropes
0223 = stunned on the ground
0227 = writhe on floor holding stomach
0230 = hanging on ropes
023A = knocked off apron. Teleports to nearest ropes.
023B = punched on apron. Teleports to nearest ropes.
023D = same as 023A, but quicker
0244 = punched on TB.
0245 = same as 0244, but falls to TB sitting position afterwards.
0258 = punched on TB while back is turned.
0259 = Falls off of TB while back is turned.
0262 = Sitting on TB (teleports to nearest TB)
0263 = knocked off of TB from sitting position.
026C = front flip off TB after being punched. Hits groin, falls through ring, comes
back up.
026D = similar to 026C but quicker and no groin impact.
026E = falls down backwards, goes through ring.
0276 = punched while on tb
0277 = punched while on TB with back turned.
0278 = same as 0276, but quicker. No teleport.
027D = falls to floor after hard irish whip into padded TB.
027E = same 027D, but teleports to nearest TB.
0294 = falls to floor as if knocked out of air.
0295 = on your back on the floor, rolls over to the front and gets up.
0296 = same as 0202, but quicker.
0298 = stumbles back as if wrestler ran into wall. Does damage.
029A = falls down holding groin (Not from top rope)
029B = similar to 0227, but quicker and doesn't hold stomach.
029F = normal irish whip into steps. Deals damage.
029F = you get hit with invisible steps and do a front flip
02A0 = wrestler quickly dashes backward
02A2 = stumbles back really quick, waving arms. Acts as if he was punched.
02A4 = turns upside down and lands on head as if dropped from great
height. Deals a lot of damage.
02A5 = falls over whilst turning round. Lands on front.
02A8 = stumbles forward slightly waving arms.
02A9 = quick step forward.
02AA = same as 0202
02AF = you sit down real fast and get back up
02B0 = knocked flat from sitting Position.
02BE = pauses slightly then goes to animation where wrestler climbs onto apron
from outside of ring.
02BF = similar to 02BE, but doesn't pause and has the climbing part of the
animation.
02C0 = falls down and then acts as if he has just been rolled under the ropes
(ready for Undertaker leg drop). Gets up after a while.
02C1 = similar to 02C0, but has the roll at the beginning instead of just falling
over.
02C6 = No animation. However, if you hold the analogue stick in that direction,
you freeze. If you get punched, you teleport to the ropes and fly over
them. If you get grappled, you get the opponents rope grapple executed
on you.
02C7 = rolls into ring as if irish whipped.
02C8 = knocked over top rope, holds on, climbs back in.
02C9 = thrown over top rope straight to floor. Goes through ring then comes back
up.
02CA = As if hard irish whipped over top ropes. Goes through ring and comes
back up. Deals damage.
02CC = slide into ring, as if running in. Could be used as an alternative flying
taunt.
02CD = running slide out of ring.
02EF = another entering the ring value (a very fast one)
02F0 = pointing down as if having foot grabbed from outside.
0320 = irish whip
0321 = attempts irish whip, but it gets countered by a toe kick
0322 = runs from in front of opponent to behind
0323 = falls on belly extremely fast and gets up extremely fast
0324 = You counter some sort of strike
0325 = Starts out like a Shining Wizard, but ends up on feet
0326 = Runs and ducks
0327 = backs up as if hit(quick backup)
0328 = a grapple
032A = power irish Whip
032B = you get your kick countered, and it spins you
032C = look behind yourself
032D = as if someone ran at you and pressed the square button on controller
032F = backs up with arms raised
0331 = bends over real fast and pushes arms out
0333 = cant pick opponent up
036E = irish whips opponent and brings him back into a elbow smash (can be a
grapple!)
0371 = instant quick leap frog to the top rope
004B/004C/004D = hold & glide moves
0461 = picks your opponent off the ground (can be modified into a grapple)
06CC = backs up slightly backing up
06D0 = stoops over repeatedly while standing in place
073B = “Stamina drained all the way to zero” animation.
0744/0745/0746 = stamina animations. If you hold the taunts, then your stamina
bar will glitch.
0750 = super dirty move 1. Wrestler kicks opponent in the butt.
0751 = super dirty move 2. Super Dirty DDT
07B8 = makes you pass out as if you ran out of stamina (stamina doesn’t really
decrease)
07D0 = commentators continuously sit in their seats.
07D1 = similar to 07D0
07D2/07D3 = commentators standing up when wrestlers are close or on tables.
07D4/07D5 = commentators warning. All are continuous motion (?)
07D6/07D7 = commentators stand up and sit back down
07D8/07D9 = fast, continuous reaction from commentators.
07DA/07DB = commentators sitting and chatting
1128 = quick duck & run move.
FIGHTING STLYES (Can be hacked as fighting style)
06C7 = quick stance change, very glitchy though it looks similar to Tajiri's
06C9 = stagger stance
06E5 = alternate "The Rock" stance
06E6 = takes smal step forward with left foot
06E7 = alternate "Booker T" stance
06E8 = another alternate "Booker T" stance
06EB = 'K-Kwik' stance
06ED = tlking trash while backing up (stance)
06F0 = alternate womans stance
06F1 = another alternate womans stance
0702 = alternate woman’s stance
070B = woman’s stance. Looks like a hooker's stance
073A = very unorthodox, very tired looking stance
073C = a slumped over, tired looking stance
HIDDEN MOVES
0D61 = dash strike. Quick right elbow running strike. When executing this move,
you have to time & aim it properly at the opponents head for this move
to inflict damage. If you don’t, then this move does no damage.
0D64 = dash strike. This is a wild, overhand looping right elbow strike. When
executing this move, you have to time & aim it properly at the opponent’s
head for this move to inflict damage.
0D67 = dash strike "Goldberg Clothesline". This move doesn't knock the opponent
down like it should. Instead, it just knocks the opponent back. I've tested
this move over & over. To put it simply, this move does NO damage. Test
this strike to see for yourself.
0D75 = hidden grapple clutch. This is the grapple hold or clutch maneuver in which
you first grab the opponents neck & back him up. It’s the same
grapple hold that Goldberg used in HCTP.
0EAF = dive over top rope. Vaulting body attack move from past games.
5DAB = dash strike. A different spear similar to spear 4.
CDEA = ground strike (?). Near knee drop(really loud)
021C = Punched when leaning against ropes
021D = Punched over ropes
0227 = Writhe on floor holding stomach
023A = Knocked off apron. Teleports to nearest ropes
023B = Punched on apron. Teleports to nearest ropes
023D = Same as 023A but quicker
0244 = Punched in TB. Teleports to nearest TB
0245 = Same as 0244, but falls to TB sitting position afterwards.
0258 = Punched in TB when back is turned.
0259 = Falls out of TB when back is turned.
0262 = Sitting in TB. Teleports to nearest TB.
0263 = Knocked out of TB sitting position.
026C = Fall down hit groin, front flip (punched when on top rope). Fall through ring and come back up again.
026D = Similar to 026C but quicker and no groin impact.
026E = Falls down backwards goes through ring. Looks like another animation for being knocked off the top rope, I've never seen it before.
0276 = Punched into TB. Teleports
0277 = Punched into TB when back is turned. Teleports
0278 = Same as 0276 but quicker with no teleport.
027D = Falls to floor as being hard irish whipped into padded TB.
027E = Same 027D but teleports to nearest TB.
0294 = Falls to floor as if knocked out of air.
0295 = On your back on the floor, rolls over to the front and gets up.
0296 = Same as 0202 but quicker.
0298 = Stumbles back as if ran into wall you cant do a grapple on, for instance HIAC outside cell. Does damage.
029A = Falls down holding groin (Not from top rope)
029B = Similar to 0227 but quicker and doesn't hold stomach.
029F = Normal irish whip into steps. Deals damage.
02A2 = Stumbles back really quick waving arms. As if being punched.
02A4 = Turns upside down and lands on head. As if being dropped from great height. Deals a lot of damage.
02A5 = Falls over whilst turning round. Lands on front.
02A8 = Stumbles forward slightly waving arms.
02A9 = Quick step forward.
02AA = Same as 0202
02B0 = Knocked flat from sitting Position.
02BE = Pauses slightly then puts you in the animation you would if you have climbe the apron (run at it from outside and press SQUARE). You can then press SQUARE to drop or a direction and SQUARE to climb in, both of which teleport you to the nearest ropes to do it. Or press X to strike.
02BF = Similar to 02BE but doesn't pause and has the climbing part of the animation. Controls are the same. Would make a wicked 'Ring In' move.
02C0 = Falls down and then acts as if he has just been rolled under the ropes (ready for taker leg drop). Gets up after a while.
02C1 = Similar to 02C0 but has the roll at the beginning instead of just falling over.
02C6 = No animation, however if you hold the analogue stick in that direction you freeze. If you get punched you teleport to the ropes and fly over them, if you get grappled you get the opponents rope grapple executed on you.
02C7 = Rolls into ring. As if irish whipped into the ring.
02C8 = Smacked over top rope holds on climbs back in. Teleports to nearest ropes.
02C9 = Thrown over top rope straight to floor. Goes through ring then comes back up.
02CA = As if hard irish whipped over top ropes. Goes through ring and comes back up. Deals damage.
02CC = Slide into ring, as if running in. Could be used as an alternative flying taunt.
02CD = Running slide out of ring.
02F0 = Pointing down. As if having foot grabbed from outside
232D= NEW DX TAUNT FOUND BY [D-X]HHH^HBK
List compiled by Your Olympic Hero
The values below are hidden animations. They can be used in conjunction with moveset modifiers to add something new to the game. Use these values the same way Moveset Modifiers – Values are used: Replace the ? in the moveset modifiers with the four-digit code for the animation you want to use. Unless otherwise stated, these animations only work when hacked in as a taunt.
Most of these values have been discovered by gta1128 and RAGEUNDONE. They deserve a thank you from everyone at Code X for the hard work they put in to find and test these values
These values are SAVABLE. They will work for all regions of CodeBreaker and GameShark without needing to convert.
MISC. ANIMATIONS (can replace taunts)
0000 = falls on back and gets up sideways
0001 = fall on belly and get up fast.
0002 = fall on belly and get up fast.
0003 = hold the taunt and u stay still
0004 = through mat, arms extended, slightly bent
0014 = Undertaker sit up
0015 = roll on back, get up
0016 = quick ducking maneuver
0017 = another ducking move
0018 = quick kneel, get up
0019 = rolling, get up
001A = rolling right
001B = slow roll back
001C = roll left, get up
001D = roll forward, get up
001E = quick roll back, get up
001F = slow rolling left, get up
0024 = kneel, get up
0025 = fall back
0026 =fall forward
0027 = side quick get up
0028 = quick duck under left punch.
0029 = fall on belly
002D = quick “roll on ground” move
002F = slow get up
0030 = slow get up using arm
0032 = runs
0033 = gets behind opponent (same as run and press square)do it over & over.!!!
0034 = runs up imaginary persons back.
0035 = running irish whip (does running grapple when behind)
0036 = another running style
0037 = jump and run
0039 = slide up the air taunt
003C = run & flinch 1
003D = rebound off the rope running
003E = run & flinch 2
003F = run & stop
0040 = power irish whips yourself out the ring.
0046 = hold taunt and walk to make wrestler glide.
0047 = hold it as a taunt and walk and wrestler will glide
0048 = same as 0047
0049 = another glide
004A = different hold & glide move.
009A = instant climb to tope rope followed by taunting
009B/009C/00A0/00A1 = similar to 009A. Instant climb to the top rope animations
00A2 = wrestler freezes, but with a strange effect when hit.
00A4 = wrestler hovers about 7 feet over the turnbuckle
00AA = tree of woe 1
00AC = tree of woe 2
00AD = tree of woe 3
00AE = tree of woe 4
00AF = remove turnbuckle
00B1 = wrestler appears on turnbuckle in top right corner
you perform this
00B4 = wrestler appears outside ring as cheering female manager 1
00B5= wrestler appears outside ring as manager. Complains to ref
00B6 = outside female manager cheering 2
00B7 = outside female manager cheering 3
00B8 = outside female manager cheering 4
00B9 = outside female manager cheering 5
00BA = outside male manager clapping
00BB = outside male manager clapping & cheering
00BC = similar to 00BA & 00BB
00BD = wrestler acts as referee, move 1
00BE = wrestler acts as referee, counting 1
00BF = referee pointing 1
00C1 = referee pointing and talks a bit
00C2 = referee shouting and points outside the ring.
00C3 = 'I didn't see anything' taunt
00C4 = points then brings hands up and then down real quick.
00C5 = similar to 00C4 but without the pointing
00C6 = Hebner animation for when someone is in a submission.
00C7 = Hebner 'Ring The Bell' Animation
00C8 = Hebner lunge forward, point to sky. (Perhaps an unused LMS animation?)
00C9 = similar to 00C6, but you can hold the stick in any point during the
animation to squeeze it, let go to carry on.
00CA = referee slide onto floor and taps the mat (Count a pin)
00CB = Similar to 00C6 but you go down on one knee instead of hunched over.
Check on other wrestler
00CC = wrestler takes one step forward with right foot
00CD = walks in place shaking arm, then stands in place. May be what the ref
does when a manager is on the apron.
00CE = Climb up shout for a bit climb down again (mid-air float. Looks really silly
in the ring)
00CF = Get off the floor after a long 2 count
00D0 = getting in the face of the ref
00D1 = refs warning
00D2 = refs after 1 count & swings arm
00D3 = ref pointing & raising hands continuously, just keeps going!!
00D4 = refs warning after dirty move
00D5 = refs right hand raise
00D6 = Stand on tiptoes, point and rant.
00D7 = similar to 00D5
00D8 = similar to 00CB but just keeps going. To stop you have to punch or
grapple.
00DC = attempts grapple. If your opponent is close enough, it will put them in a
grapple (Clean/Dirty Stance)
00DD = ground grapple attempt. This never connects, but is animated like the
older games. You don’t stumble afterwards.
00E0 = backwards rise from ground
00E1 = quick bent-over grapple motion
00E2 = quick bent-over grapple feint?
00E3 = the side walk pass (?)
00E6 = wrestler is outside turnbuckle, tired
00E7 = thrown to the outside of turnbuckle
00E8 = outside turnbuckle
00E9 = outside turnbuckle collapse
00EA = trip step forward 1
00EB = trip step forward 2
00ED = tired outside ringpost
00EE = thrown to outside ringpost
00F0 = tired inside turnbuckle
00F1: same as 00F0, but it has a strange effect when you get hit.
00F2/00F3 = same as 00F1
00F4 = quick sit & rise 1
00F5 = quick sit & rise 2
00F6 = getting up off floor. Might be part of the ‘poetry in motion’ kneeling position.
0100 = crawls like an animal.
0101 = goes under ground then back up.
0102 = steps forward and moves arms.
0104 = kicks opponents leg(connects)
0105 = backs up
0106 = does a sideways flip and lands on back
0108 = looks under ring for a weapon(cant get weapon)
0110 = gets on one knee
0111 = walks like you are drunk
0112 = gets kicked in groin
0113 =gets kicked in groin but different animation.
0116 = karate looking stance
0117 = Triple H taunt after Pedigree
0114 = Tajiri looking taunt (it vibrates the controller. Weird.)
0119 = groggy as if you were picked up off the ground.
0120 = holds butt
0121 = leans back
0122 = leaned on ropes
0123 = leaned against turnbuckle and gets clotheslined
0124 = leaning on turnbuckle
0125 = lean on turnbuckle, then fall on butt, then fall on face.
0126 = 180 jump-turn
0127 = reverse DDT to yourself
0128 = falls on back
0129 = DDTs self front-wards
014A = bows with right arm.
0200 = holds arm standing up injured
0201 = looks like you bump your head
0203 = on one knee holding arm injured
021C = punched when leaning against ropes
021D = punched over ropes
0223 = stunned on the ground
0227 = writhe on floor holding stomach
0230 = hanging on ropes
023A = knocked off apron. Teleports to nearest ropes.
023B = punched on apron. Teleports to nearest ropes.
023D = same as 023A, but quicker
0244 = punched on TB.
0245 = same as 0244, but falls to TB sitting position afterwards.
0258 = punched on TB while back is turned.
0259 = Falls off of TB while back is turned.
0262 = Sitting on TB (teleports to nearest TB)
0263 = knocked off of TB from sitting position.
026C = front flip off TB after being punched. Hits groin, falls through ring, comes
back up.
026D = similar to 026C but quicker and no groin impact.
026E = falls down backwards, goes through ring.
0276 = punched while on tb
0277 = punched while on TB with back turned.
0278 = same as 0276, but quicker. No teleport.
027D = falls to floor after hard irish whip into padded TB.
027E = same 027D, but teleports to nearest TB.
0294 = falls to floor as if knocked out of air.
0295 = on your back on the floor, rolls over to the front and gets up.
0296 = same as 0202, but quicker.
0298 = stumbles back as if wrestler ran into wall. Does damage.
029A = falls down holding groin (Not from top rope)
029B = similar to 0227, but quicker and doesn't hold stomach.
029F = normal irish whip into steps. Deals damage.
029F = you get hit with invisible steps and do a front flip
02A0 = wrestler quickly dashes backward
02A2 = stumbles back really quick, waving arms. Acts as if he was punched.
02A4 = turns upside down and lands on head as if dropped from great
height. Deals a lot of damage.
02A5 = falls over whilst turning round. Lands on front.
02A8 = stumbles forward slightly waving arms.
02A9 = quick step forward.
02AA = same as 0202
02AF = you sit down real fast and get back up
02B0 = knocked flat from sitting Position.
02BE = pauses slightly then goes to animation where wrestler climbs onto apron
from outside of ring.
02BF = similar to 02BE, but doesn't pause and has the climbing part of the
animation.
02C0 = falls down and then acts as if he has just been rolled under the ropes
(ready for Undertaker leg drop). Gets up after a while.
02C1 = similar to 02C0, but has the roll at the beginning instead of just falling
over.
02C6 = No animation. However, if you hold the analogue stick in that direction,
you freeze. If you get punched, you teleport to the ropes and fly over
them. If you get grappled, you get the opponents rope grapple executed
on you.
02C7 = rolls into ring as if irish whipped.
02C8 = knocked over top rope, holds on, climbs back in.
02C9 = thrown over top rope straight to floor. Goes through ring then comes back
up.
02CA = As if hard irish whipped over top ropes. Goes through ring and comes
back up. Deals damage.
02CC = slide into ring, as if running in. Could be used as an alternative flying
taunt.
02CD = running slide out of ring.
02EF = another entering the ring value (a very fast one)
02F0 = pointing down as if having foot grabbed from outside.
0320 = irish whip
0321 = attempts irish whip, but it gets countered by a toe kick
0322 = runs from in front of opponent to behind
0323 = falls on belly extremely fast and gets up extremely fast
0324 = You counter some sort of strike
0325 = Starts out like a Shining Wizard, but ends up on feet
0326 = Runs and ducks
0327 = backs up as if hit(quick backup)
0328 = a grapple
032A = power irish Whip
032B = you get your kick countered, and it spins you
032C = look behind yourself
032D = as if someone ran at you and pressed the square button on controller
032F = backs up with arms raised
0331 = bends over real fast and pushes arms out
0333 = cant pick opponent up
036E = irish whips opponent and brings him back into a elbow smash (can be a
grapple!)
0371 = instant quick leap frog to the top rope
004B/004C/004D = hold & glide moves
0461 = picks your opponent off the ground (can be modified into a grapple)
06CC = backs up slightly backing up
06D0 = stoops over repeatedly while standing in place
073B = “Stamina drained all the way to zero” animation.
0744/0745/0746 = stamina animations. If you hold the taunts, then your stamina
bar will glitch.
0750 = super dirty move 1. Wrestler kicks opponent in the butt.
0751 = super dirty move 2. Super Dirty DDT
07B8 = makes you pass out as if you ran out of stamina (stamina doesn’t really
decrease)
07D0 = commentators continuously sit in their seats.
07D1 = similar to 07D0
07D2/07D3 = commentators standing up when wrestlers are close or on tables.
07D4/07D5 = commentators warning. All are continuous motion (?)
07D6/07D7 = commentators stand up and sit back down
07D8/07D9 = fast, continuous reaction from commentators.
07DA/07DB = commentators sitting and chatting
1128 = quick duck & run move.
FIGHTING STLYES (Can be hacked as fighting style)
06C7 = quick stance change, very glitchy though it looks similar to Tajiri's
06C9 = stagger stance
06E5 = alternate "The Rock" stance
06E6 = takes smal step forward with left foot
06E7 = alternate "Booker T" stance
06E8 = another alternate "Booker T" stance
06EB = 'K-Kwik' stance
06ED = tlking trash while backing up (stance)
06F0 = alternate womans stance
06F1 = another alternate womans stance
0702 = alternate woman’s stance
070B = woman’s stance. Looks like a hooker's stance
073A = very unorthodox, very tired looking stance
073C = a slumped over, tired looking stance
HIDDEN MOVES
0D61 = dash strike. Quick right elbow running strike. When executing this move,
you have to time & aim it properly at the opponents head for this move
to inflict damage. If you don’t, then this move does no damage.
0D64 = dash strike. This is a wild, overhand looping right elbow strike. When
executing this move, you have to time & aim it properly at the opponent’s
head for this move to inflict damage.
0D67 = dash strike "Goldberg Clothesline". This move doesn't knock the opponent
down like it should. Instead, it just knocks the opponent back. I've tested
this move over & over. To put it simply, this move does NO damage. Test
this strike to see for yourself.
0D75 = hidden grapple clutch. This is the grapple hold or clutch maneuver in which
you first grab the opponents neck & back him up. It’s the same
grapple hold that Goldberg used in HCTP.
0EAF = dive over top rope. Vaulting body attack move from past games.
5DAB = dash strike. A different spear similar to spear 4.
CDEA = ground strike (?). Near knee drop(really loud)
021C = Punched when leaning against ropes
021D = Punched over ropes
0227 = Writhe on floor holding stomach
023A = Knocked off apron. Teleports to nearest ropes
023B = Punched on apron. Teleports to nearest ropes
023D = Same as 023A but quicker
0244 = Punched in TB. Teleports to nearest TB
0245 = Same as 0244, but falls to TB sitting position afterwards.
0258 = Punched in TB when back is turned.
0259 = Falls out of TB when back is turned.
0262 = Sitting in TB. Teleports to nearest TB.
0263 = Knocked out of TB sitting position.
026C = Fall down hit groin, front flip (punched when on top rope). Fall through ring and come back up again.
026D = Similar to 026C but quicker and no groin impact.
026E = Falls down backwards goes through ring. Looks like another animation for being knocked off the top rope, I've never seen it before.
0276 = Punched into TB. Teleports
0277 = Punched into TB when back is turned. Teleports
0278 = Same as 0276 but quicker with no teleport.
027D = Falls to floor as being hard irish whipped into padded TB.
027E = Same 027D but teleports to nearest TB.
0294 = Falls to floor as if knocked out of air.
0295 = On your back on the floor, rolls over to the front and gets up.
0296 = Same as 0202 but quicker.
0298 = Stumbles back as if ran into wall you cant do a grapple on, for instance HIAC outside cell. Does damage.
029A = Falls down holding groin (Not from top rope)
029B = Similar to 0227 but quicker and doesn't hold stomach.
029F = Normal irish whip into steps. Deals damage.
02A2 = Stumbles back really quick waving arms. As if being punched.
02A4 = Turns upside down and lands on head. As if being dropped from great height. Deals a lot of damage.
02A5 = Falls over whilst turning round. Lands on front.
02A8 = Stumbles forward slightly waving arms.
02A9 = Quick step forward.
02AA = Same as 0202
02B0 = Knocked flat from sitting Position.
02BE = Pauses slightly then puts you in the animation you would if you have climbe the apron (run at it from outside and press SQUARE). You can then press SQUARE to drop or a direction and SQUARE to climb in, both of which teleport you to the nearest ropes to do it. Or press X to strike.
02BF = Similar to 02BE but doesn't pause and has the climbing part of the animation. Controls are the same. Would make a wicked 'Ring In' move.
02C0 = Falls down and then acts as if he has just been rolled under the ropes (ready for taker leg drop). Gets up after a while.
02C1 = Similar to 02C0 but has the roll at the beginning instead of just falling over.
02C6 = No animation, however if you hold the analogue stick in that direction you freeze. If you get punched you teleport to the ropes and fly over them, if you get grappled you get the opponents rope grapple executed on you.
02C7 = Rolls into ring. As if irish whipped into the ring.
02C8 = Smacked over top rope holds on climbs back in. Teleports to nearest ropes.
02C9 = Thrown over top rope straight to floor. Goes through ring then comes back up.
02CA = As if hard irish whipped over top ropes. Goes through ring and comes back up. Deals damage.
02CC = Slide into ring, as if running in. Could be used as an alternative flying taunt.
02CD = Running slide out of ring.
02F0 = Pointing down. As if having foot grabbed from outside
232D= NEW DX TAUNT FOUND BY [D-X]HHH^HBK